Lead Producer

21 Juuli, 03:02         Tallinn, Harjumaa    13
Kuulutuse sisu Lisa lemmikutesse Jaga Facebookis
Harjumaa Maakond
Tallinn Omavalitsus
Äri Kuulutuse tüüp
Müüa Tehingu tüüp

What we're looking for None of these are hard requirements - strong candidates tend to have most of them. If a couple are missing but you make up for it elsewhere, apply anyway. Several years shipping games or software as a producer, project lead, or production manager - ideally taking things all the way to live. Hands-on Roblox or games-industry experience, or comparable delivery leadership owning scope, timelines, and cross-team coordination. A track record you can point to - things that shipped, and a clear story of how you kept them on track. An instinct for when a project is drifting, and the backbone to call it early and re-plan. Comfort moving between roadmap strategy, sprint-level detail, and one-on-one people problems. Ability to bring order to a big, messy, fast-moving studio without hand-holding. Self-direction - you unblock yourself and everyone around you. Clear communication in English, written and spoken. You play games, and you care about making them. Nice to have Experience running live Roblox experiences with ongoing content cadences and events. A read on what Roblox players want and how the community and algorithm reward steady updates. Fluency with production tooling (Favro, Jira, or similar) and a knack for lightweight, effective process. A working sense of how design, art, and engineering actually get made - enough to call BS on unrealistic estimates. Experience building or scaling remote, self-managing teams. Extra strings like design, QA, data/analytics, or people management. Job Responsibilities Own delivery end to end - from concept to launch to live-ops, make sure our games ship on scope, on quality, without grinding the studio to dust. Build the machine, not just the schedule - set up the pipelines, rituals, and tools that let design, art, and engineering move fast without tripping over each other. Obsess over flow - work broken into small steps, clear acceptance criteria on everything, blockers surfaced early. Range from studio strategy down to a single stuck task - roadmaps, scope fights, live-ops cadence, coaching a producer through a tricky sprint. Shape what we build, not just when - push back on scope, flag risks, and bring a delivery reality-check into reviews. Work closely with design, art, engineering, and leadership - you're the connective tissue keeping every team pointed at the same target. Read the signals - track velocity, burn, and morale as closely as milestones, and catch a team overloading or a project drifting early. Hold the bar on process without becoming bureaucracy - just enough structure to ship reliably, never so much it smothers the work. Grow producers, coordinate across teams, and keep morale high. What we offer A young, fast-moving Roblox gaming studio - we're 4 years in, and we move quick and have fun doing it. Real creative ownership, you shape how the studio ships, not just execute someone else's brief. A positive, supportive team that actually wants to see you grow, training and development opportunities included. A stable working relationship Modern, comfortable working conditions. Regular team events and management that trusts you, including flexibility to take time off when you need it. A family- and employee-friendly culture. The fun stuff: team gaming sessions, and the chance to playtest the games we're building.

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